"So for example, there may be monsters fighting each other in the background and have wounds that you didn't implement, but ...
My extensive look at Monster Hunter Wilds took me through the first chapter. I won't spoil the story beats. Suffice it to say ...
Although more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
Between the giant creatures, multiple on-screen characters, and a large map to explore, there's no question that Capcom's ...
Monster Hunter Wilds' monsters list includes a host of new and returning names. Now we don't know all that we will face in ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
The release of Monster Hunter Wilds is imminent, coming on February 28th - and in the recent test drives, many players ...
Monster Hunter is a series about big stuff. Big monsters, big swords, big guns, big mountains, trees, volcanoes, you name it. Monster Hunter Wilds stays true to that basic DNA, but its attention to ...
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
Eurogamer has played the first six hours of Monster Hunter Wilds, and here are our in-depth first impressions.
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...