Although more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
"So for example, there may be monsters fighting each other in the background and have wounds that you didn't implement, but ...
My extensive look at Monster Hunter Wilds took me through the first chapter. I won't spoil the story beats. Suffice it to say ...
Monster Hunter Wilds has a new benchmark tool. Can Steam Deck handle the game? Let's find out before this weekend's open beta ...
Between the giant creatures, multiple on-screen characters, and a large map to explore, there's no question that Capcom's ...
Capcom doesn't have the greatest track record when it comes to following through on promises to address performance issues in ...
In a sentence that will sound completely normal to long-time Monster Hunter fans, it uses its farts and breath attacks to ...
Monster Hunter Wilds hitstops in the final version of the game will be closer to what fans expect from a traditional Monster ...
The Monster Hunter games have never lacked a story per se, but it's always been a gameplay-focused franchise first and ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
Monster Hunter Wilds shows off the depth and breadth of the RE Engine, it’s just a shame the betas really failed to drive ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...