W hen it comes to swinging big weapons at even bigger monsters, Capcom's Monster Hunter franchise rises above the rest -- and ...
Although more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
The two monsters I fought, which haven't been in earlier preview builds or in the recent Monster Hunter Wilds beta, are truly ...
Between the giant creatures, multiple on-screen characters, and a large map to explore, there's no question that Capcom's ...
Monster Hunter is a series about big stuff. Big monsters, big swords, big guns, big mountains, trees, volcanoes, you name it. Monster Hunter Wilds stays true to that basic DNA, but its attention to ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
Eurogamer has played the first six hours of Monster Hunter Wilds, and here are our in-depth first impressions.
Monster Hunter Wilds hitstops in the final version of the game will be closer to what fans expect from a traditional Monster ...
In a sentence that will sound completely normal to long-time Monster Hunter fans, it uses its farts and breath attacks to ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
In our exclusive interview with Monster Hunter Wilds’ Executive Producer Ryozo Tsujimoto, he outlined one of the franchise’s biggest changes.