W hen it comes to swinging big weapons at even bigger monsters, Capcom's Monster Hunter franchise rises above the rest -- and ...
The two monsters I fought, which haven't been in earlier preview builds or in the recent Monster Hunter Wilds beta, are truly ...
Here's whether or not Monster Hunter Wilds is crossplay at launch, whether you can play between PC & Xbox, and more.
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
In a new interview, some of the developers behind Monster Hunter Wilds have discussed how the game is striking a balance ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
How did Monster Hunter end up in a Best Picture nominated drama? We asked Monster Hunter Wilds producer Ryozo Tsujimoto for an explination.
Monster Hunter is a series about big stuff. Big monsters, big swords, big guns, big mountains, trees, volcanoes, you name it. Monster Hunter Wilds stays true to that basic DNA, but its attention to ...
In our exclusive interview with Monster Hunter Wilds’ Executive Producer Ryozo Tsujimoto, he outlined one of the franchise’s biggest changes.
Monster Hunter Wilds shows off the depth and breadth of the RE Engine, it’s just a shame the betas really failed to drive ...
Among all of these distinctive sets of monster equipment in Monster Hunter Wilds, the developers say they want players to pay ...