My extensive look at Monster Hunter Wilds took me through the first chapter. I won't spoil the story beats. Suffice it to say ...
In a sentence that will sound completely normal to long-time Monster Hunter fans, it uses its farts and breath attacks to ...
"So for example, there may be monsters fighting each other in the background and have wounds that you didn't implement, but ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
Monster Hunter Wilds features an absolutely dreadful spider monster - a spider that, going by preview encounters and ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
In our exclusive interview with Monster Hunter Wilds’ Executive Producer Ryozo Tsujimoto, he outlined one of the franchise’s biggest changes.
Monster Hunter Wilds hitstops in the final version of the game will be closer to what fans expect from a traditional Monster ...
Monster Hunter is a series about big stuff. Big monsters, big swords, big guns, big mountains, trees, volcanoes, you name it. Monster Hunter Wilds stays true to that basic DNA, but its attention to ...
From their vast, all encompassing webs that'll stick even the best of hunters down, to their array of poison, sleep, pincer, and stinger based attacks, the Temnoceran class Nerscylla is certainly a ...
A lthough more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.The Latest Tech News, Delivered to Your Inbox ...