"So for example, there may be monsters fighting each other in the background and have wounds that you didn't implement, but ...
My extensive look at Monster Hunter Wilds took me through the first chapter. I won't spoil the story beats. Suffice it to say ...
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Creative Bloq on MSNSorry Avowed, Monster Hunter Wilds will be this month's biggest game - here's whyAlthough more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
Monster Hunter Wilds' monsters list includes a host of new and returning names. Now we don't know all that we will face in ...
Between the giant creatures, multiple on-screen characters, and a large map to explore, there's no question that Capcom's ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
Monster Hunter is a series about big stuff. Big monsters, big swords, big guns, big mountains, trees, volcanoes, you name it. Monster Hunter Wilds stays true to that basic DNA, but its attention to ...
Eurogamer has played the first six hours of Monster Hunter Wilds, and here are our in-depth first impressions.
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
Our key takeaways from this final preview hands on are that the game is shaping up incredibly well. Combat is smooth and slick, and feels even better than it did in our first preview. The addition of ...
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In a sentence that will sound completely normal to long-time Monster Hunter fans, it uses its farts and breath attacks to ...
Monster Hunter Wilds streamlines Capcom's action-packed franchise to make hunting and slaying beasts less cumbersome than ...
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