I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
W hen it comes to swinging big weapons at even bigger monsters, Capcom's Monster Hunter franchise rises above the rest -- and ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
Monster Hunter is a series about big stuff. Big monsters, big swords, big guns, big mountains, trees, volcanoes, you name it. Monster Hunter Wilds stays true to that basic DNA, but its attention to ...
The early hours of Monster Hunter Wilds' campaign improve tutorials and guidance while offering more diverse enemy variety than MH World.
In a new interview, some of the developers behind Monster Hunter Wilds have discussed how the game is striking a balance ...
In our exclusive interview with Monster Hunter Wilds’ Executive Producer Ryozo Tsujimoto, he outlined one of the franchise’s biggest changes.
We all know about the Wolfman and Frankenstein's monster, Michael Myers and Jason Voorhees. These famous monsters will always scare us, thanks to their bared ... Read More ...
Capcom's Monster Hunter franchise is heading to PS5! Find out how it's looking in our Monster Hunter Wilds PS5 hand-on ...