In Monster Hunter World, a lot of players weren't happy with the way monsters like Lunastra required you to use wind ...
In our exclusive interview with Monster Hunter Wilds’ Executive Producer Ryozo Tsujimoto, he outlined one of the franchise’s biggest changes.
Monster Hunter Wilds hitstops in the final version of the game will be closer to what fans expect from a traditional Monster ...
Monster Hunter Wilds features an absolutely dreadful spider monster - a spider that, going by preview encounters and ...
We've had one last chance to experience the action title ahead of its debut at the end of the month and frankly we can't wait to dive back in.
The two monsters I fought, which haven't been in earlier preview builds or in the recent Monster Hunter Wilds beta, are truly ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
Although more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
"So for example, there may be monsters fighting each other in the background and have wounds that you didn't implement, but ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
The early hours of Monster Hunter Wilds' campaign improve tutorials and guidance while offering more diverse enemy variety than MH World.
Eurogamer has played the first six hours of Monster Hunter Wilds, and here are our in-depth first impressions.
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