W hen it comes to swinging big weapons at even bigger monsters, Capcom's Monster Hunter franchise rises above the rest -- and ...
My extensive look at Monster Hunter Wilds took me through the first chapter. I won't spoil the story beats. Suffice it to say ...
Although more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
Eurogamer has played the first six hours of Monster Hunter Wilds, and here are our in-depth first impressions.
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
How did Monster Hunter end up in a Best Picture nominated drama? We asked Monster Hunter Wilds producer Ryozo Tsujimoto for an explination.
Among all of these distinctive sets of monster equipment in Monster Hunter Wilds, the developers say they want players to pay ...
Monster Hunter Wilds' Arkveld is incredibly iconic on its own, but the full release will likely see an even more terrifying ...
Monster Hunter Wilds shows off the depth and breadth of the RE Engine, it’s just a shame the betas really failed to drive ...
Monster Hunter is a series about big stuff. Big monsters, big swords, big guns, big mountains, trees, volcanoes, you name it. Monster Hunter Wilds stays true to that basic DNA, but its attention to ...