W hen it comes to swinging big weapons at even bigger monsters, Capcom's Monster Hunter franchise rises above the rest -- and ...
How did Monster Hunter end up in a Best Picture nominated drama? We asked Monster Hunter Wilds producer Ryozo Tsujimoto for ...
Capcom doesn't have the greatest track record when it comes to following through on promises to address performance issues in ...
My extensive look at Monster Hunter Wilds took me through the first chapter. I won't spoil the story beats. Suffice it to say ...
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Creative Bloq on MSNSorry Avowed, Monster Hunter Wilds will be this month's biggest game - here's whyAlthough more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
Monster Hunter Wilds hitstops in the final version of the game will be closer to what fans expect from a traditional Monster ...
The Monster Hunter games have never lacked a story per se, but it's always been a gameplay-focused franchise first and ...
Monster Hunter Wilds shows off the depth and breadth of the RE Engine, it’s just a shame the betas really failed to drive ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
In our exclusive interview with Monster Hunter Wilds’ Executive Producer Ryozo Tsujimoto, he outlined one of the franchise’s biggest changes.
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